Shooting high quality photos of the puppet in various positions and capturing the set were crucial to the success of the project. Maddie had to be photographed with multiple head movements and face shapes from our removable face library to bring the puppet to life. Hair was shot to be imported separately and animated on its own. Some shots for leg crossing, arm crossing and other small animated sequences were captured in stop-motion on our green screen stage. These shots would later be added as recorded sequences in Character Animator. Once we had created a huge library of body parts it was time to bring them into Adobe Character Animator.
We spent time rigging the puppet parts, digitally redressing Maddie and adding the recorded animated sequences. We were able to add eyebrow, mouth, hair and other movements to really bring our little girl to life an Adobe’s wonderful animation software. We delivered final animation and characters to Adobe in time for them to demo them online and at NAB.
We worked closely with the development team to work out any challenges we had with the beta version of the software. If we wanted something that was not available in the current build, they would help create that in the software for us. It was a great experience to work with the Adobe team on this wonderful animation tool.